# DN1A through Buftea (Șoseaua București-Târgoviște, Buftea, Ilfov) © OpenStreetMap contributors. Source: https://www.openstreetmap.org/copyright Database license: Open Database License (ODbL) 1.0, https://opendatacommons.org/licenses/odbl/1-0/ The OSM elements the game uses are distributed in dn1a-buftea-osm.json (ids, versions, timestamps, tags, node ids and geometry; downloaded from the Overpass API on 2026-10-07, query and timestamps inside). The in-game layout (resources/world/dn1a_buftea.json) is that data placed in the district as two rigid pieces of the real road, turned by about 9.7 degrees, with 75 m of gardens cut out between them: DN1A's centreline from Strada 23 August to the Știrbei Vodă roundabout, the building footprints along it, the side streets as they leave it, the crossings, the bus stops, the roundabout, and the Penny (Strada Știrbei Vodă 3) with its car park and aisles. Heights, roofs, colours, windows, fences, utility poles, trees, the car park bays and the link to the district's own roads are authored; do not describe the area as surveyed 1:1. Central Buftea (Pharaon and Bulevardul Mihai Eminescu, the Primăria, DN1A north by Strada Studioului, Gara Buftea and the level crossing on Strada Viilor): the OSM elements the game uses are distributed in buftea-centre-osm.json (downloaded from the OSM API on 2026-10-13, source and timestamps inside), under the same licence. Each place is placed in the district as a piece of the real town; footprints and centrelines are OSM, the railway's alignment and everything a player sees are authored; do not describe the area as surveyed 1:1.